JavaScript Example
/**
* The Caretaker doesn't depend on the Concrete Memento class. Therefore, it
* doesn't have access to the originator's state, stored inside the memento. It
* works with all mementos via the base Memento interface.
*/
class Caretaker {
constructor(originator) {
this.mementos = [];
this.originator = originator;
}
backup() {
console.log("\nCaretaker: Saving Originator's state...");
this.mementos.push(this.originator.save());
}
undo() {
if (!this.mementos.length) {
return;
}
const memento = this.mementos.pop();
console.log(`Caretaker: Restoring state to: ${memento.getName()}`);
this.originator.restore(memento);
}
showHistory() {
console.log("Caretaker: Here's the list of mementos:");
for (const memento of this.mementos) {
console.log(memento.getName());
}
}
}
module.exports = Caretaker;
/**
* The Memento interface provides a way to retrieve the memento's metadata, such
* as creation date or name. However, it doesn't expose the Originator's state.
*/
class Memento {
getState() {}
getName() {}
getDate() {}
}
module.exports = Memento;
const Memento = require("./Memento");
/**
* The Concrete Memento contains the infrastructure for storing the Originator's
* state.
*/
class ConcreteMemento extends Memento {
constructor(state) {
super();
this.state = state;
this.date = new Date().toISOString().slice(0, 19).replace("T", " ");
}
/**
* The Originator uses this method when restoring its state.
*/
getState() {
return this.state;
}
/**
* The rest of the methods are used by the Caretaker to display metadata.
*/
getName() {
return `${this.date} / (${this.state.substr(0, 9)}...)`;
}
getDate() {
return this.date;
}
}
module.exports = ConcreteMemento;
const ConcreteMemento = require("./ConcreteMemento");
/**
* The Originator holds some important state that may change over time. It also
* defines a method for saving the state inside a memento and another method for
* restoring the state from it.
*/
class Originator {
constructor(state) {
/**
* For the sake of simplicity, the originator's state is stored inside a
* single variable.
*/
this.state = state;
console.log(`Originator: My initial state is: ${state}`);
}
/**
* The Originator's business logic may affect its internal state. Therefore,
* the client should backup the state before launching methods of the
* business logic via the save() method.
*/
doSomething() {
console.log("Originator: I'm doing something important.");
this.state = this.generateRandomString(30);
console.log(`Originator: and my state has changed to: ${this.state}`);
}
generateRandomString(length = 10) {
const charSet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
return Array.apply(null, {length})
.map(() => charSet.charAt(Math.floor(Math.random() * charSet.length)))
.join("");
}
/**
* Saves the current state inside a memento.
*/
save() {
return new ConcreteMemento(this.state);
}
/**
* Restores the Originator's state from a memento object.
*/
restore(memento) {
this.state = memento.getState();
console.log(`Originator: My state has changed to: ${this.state}`);
}
}
module.exports = Originator;
const Caretaker = require("./Caretaker");
const Originator = require("./Originator");
/**
* Memento Design Pattern
*
* Intent: Lets you save and restore the previous state of an object without
* revealing the details of its implementation.
*
*/
const originator = new Originator("Super-duper-super-puper-super.");
const caretaker = new Caretaker(originator);
caretaker.backup();
originator.doSomething();
caretaker.backup();
originator.doSomething();
caretaker.backup();
originator.doSomething();
console.log("");
caretaker.showHistory();
console.log("\nClient: Now, let's rollback!\n");
caretaker.undo();
console.log("\nClient: Once more!\n");
caretaker.undo();