Go Example
package main
import "fmt"
type hasItemState struct {
vendingMachine *vendingMachine
}
func (i *hasItemState) requestItem() error {
if i.vendingMachine.itemCount == 0 {
i.vendingMachine.setState(i.vendingMachine.noItem)
return fmt.Errorf("No item present")
}
fmt.Printf("Item requestd\n")
i.vendingMachine.setState(i.vendingMachine.itemRequested)
return nil
}
func (i *hasItemState) addItem(count int) error {
fmt.Printf("%d items added\n", count)
i.vendingMachine.incrementItemCount(count)
return nil
}
func (i *hasItemState) insertMoney(money int) error {
return fmt.Errorf("Please select item first")
}
func (i *hasItemState) dispenseItem() error {
return fmt.Errorf("Please select item first")
}
package main
import "fmt"
type hasMoneyState struct {
vendingMachine *vendingMachine
}
func (i *hasMoneyState) requestItem() error {
return fmt.Errorf("Item dispense in progress")
}
func (i *hasMoneyState) addItem(count int) error {
return fmt.Errorf("Item dispense in progress")
}
func (i *hasMoneyState) insertMoney(money int) error {
return fmt.Errorf("Item out of stock")
}
func (i *hasMoneyState) dispenseItem() error {
fmt.Println("Dispensing Item")
i.vendingMachine.itemCount = i.vendingMachine.itemCount - 1
if i.vendingMachine.itemCount == 0 {
i.vendingMachine.setState(i.vendingMachine.noItem)
} else {
i.vendingMachine.setState(i.vendingMachine.hasItem)
}
return nil
}
package main
import "fmt"
type itemRequestedState struct {
vendingMachine *vendingMachine
}
func (i *itemRequestedState) requestItem() error {
return fmt.Errorf("Item already requested")
}
func (i *itemRequestedState) addItem(count int) error {
return fmt.Errorf("Item Dispense in progress")
}
func (i *itemRequestedState) insertMoney(money int) error {
if money < i.vendingMachine.itemPrice {
fmt.Errorf("Inserted money is less. Please insert %d", i.vendingMachine.itemPrice)
}
fmt.Println("Money entered is ok")
i.vendingMachine.setState(i.vendingMachine.hasMoney)
return nil
}
func (i *itemRequestedState) dispenseItem() error {
return fmt.Errorf("Please insert money first")
}
package main
import "fmt"
type noItemState struct {
vendingMachine *vendingMachine
}
func (i *noItemState) requestItem() error {
return fmt.Errorf("Item out of stock")
}
func (i *noItemState) addItem(count int) error {
i.vendingMachine.incrementItemCount(count)
i.vendingMachine.setState(i.vendingMachine.hasItem)
return nil
}
func (i *noItemState) insertMoney(money int) error {
return fmt.Errorf("Item out of stock")
}
func (i *noItemState) dispenseItem() error {
return fmt.Errorf("Item out of stock")
}
package main
type state interface {
addItem(int) error
requestItem() error
insertMoney(money int) error
dispenseItem() error
}
package main
import "fmt"
type vendingMachine struct {
hasItem state
itemRequested state
hasMoney state
noItem state
currentState state
itemCount int
itemPrice int
}
func newVendingMachine(itemCount, itemPrice int) *vendingMachine {
v := &vendingMachine{
itemCount: itemCount,
itemPrice: itemPrice,
}
hasItemState := &hasItemState{
vendingMachine: v,
}
itemRequestedState := &itemRequestedState{
vendingMachine: v,
}
hasMoneyState := &hasMoneyState{
vendingMachine: v,
}
noItemState := &noItemState{
vendingMachine: v,
}
v.setState(hasItemState)
v.hasItem = hasItemState
v.itemRequested = itemRequestedState
v.hasMoney = hasMoneyState
v.noItem = noItemState
return v
}
func (v *vendingMachine) requestItem() error {
return v.currentState.requestItem()
}
func (v *vendingMachine) addItem(count int) error {
return v.currentState.addItem(count)
}
func (v *vendingMachine) insertMoney(money int) error {
return v.currentState.insertMoney(money)
}
func (v *vendingMachine) dispenseItem() error {
return v.currentState.dispenseItem()
}
func (v *vendingMachine) setState(s state) {
v.currentState = s
}
func (v *vendingMachine) incrementItemCount(count int) {
fmt.Printf("Adding %d items\n", count)
v.itemCount = v.itemCount + count
}
package main
import (
"fmt"
"log"
)
func main() {
vendingMachine := newVendingMachine(1, 10)
err := vendingMachine.requestItem()
if err != nil {
log.Fatalf(err.Error())
}
err = vendingMachine.insertMoney(10)
if err != nil {
log.Fatalf(err.Error())
}
err = vendingMachine.dispenseItem()
if err != nil {
log.Fatalf(err.Error())
}
fmt.Println()
err = vendingMachine.addItem(2)
if err != nil {
log.Fatalf(err.Error())
}
fmt.Println()
err = vendingMachine.requestItem()
if err != nil {
log.Fatalf(err.Error())
}
err = vendingMachine.insertMoney(10)
if err != nil {
log.Fatalf(err.Error())
}
err = vendingMachine.dispenseItem()
if err != nil {
log.Fatalf(err.Error())
}
}
Item requestd
Money entered is ok
Dispensing Item
Adding 2 items
Item requestd
Money entered is ok
Dispensing Item