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C# Example

// Factory Method Design Pattern
//
// Intent: Provides an interface for creating objects in a superclass, but
// allows subclasses to alter the type of objects that will be created.

using System;

namespace RefactoringGuru.DesignPatterns.FactoryMethod.Conceptual
{
// The Creator class declares the factory method that is supposed to return
// an object of a Product class. The Creator's subclasses usually provide
// the implementation of this method.
abstract class Creator
{
// Note that the Creator may also provide some default implementation of
// the factory method.
public abstract IProduct FactoryMethod();

// Also note that, despite its name, the Creator's primary
// responsibility is not creating products. Usually, it contains some
// core business logic that relies on Product objects, returned by the
// factory method. Subclasses can indirectly change that business logic
// by overriding the factory method and returning a different type of
// product from it.
public string SomeOperation()
{
// Call the factory method to create a Product object.
var product = FactoryMethod();
// Now, use the product.
var result = "Creator: The same creator's code has just worked with "
+ product.Operation();

return result;
}
}

// Concrete Creators override the factory method in order to change the
// resulting product's type.
class ConcreteCreator1 : Creator
{
// Note that the signature of the method still uses the abstract product
// type, even though the concrete product is actually returned from the
// method. This way the Creator can stay independent of concrete product
// classes.
public override IProduct FactoryMethod()
{
return new ConcreteProduct1();
}
}

class ConcreteCreator2 : Creator
{
public override IProduct FactoryMethod()
{
return new ConcreteProduct2();
}
}

// The Product interface declares the operations that all concrete products
// must implement.
public interface IProduct
{
string Operation();
}

// Concrete Products provide various implementations of the Product
// interface.
class ConcreteProduct1 : IProduct
{
public string Operation()
{
return "{Result of ConcreteProduct1}";
}
}

class ConcreteProduct2 : IProduct
{
public string Operation()
{
return "{Result of ConcreteProduct2}";
}
}

class Client
{
public void Main()
{
Console.WriteLine("App: Launched with the ConcreteCreator1.");
ClientCode(new ConcreteCreator1());

Console.WriteLine("");

Console.WriteLine("App: Launched with the ConcreteCreator2.");
ClientCode(new ConcreteCreator2());
}

// The client code works with an instance of a concrete creator, albeit
// through its base interface. As long as the client keeps working with
// the creator via the base interface, you can pass it any creator's
// subclass.
public void ClientCode(Creator creator)
{
// ...
Console.WriteLine("Client: I'm not aware of the creator's class," +
"but it still works.\n" + creator.SomeOperation());
// ...
}
}

class Program
{
static void Main(string[] args)
{
new Client().Main();
}
}
}
App: Launched with the ConcreteCreator1.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct1}

App: Launched with the ConcreteCreator2.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct2}