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C++ Example

  • Non Thread Safe
#include <iostream>
#include <string>
#include <thread>

/**
* Singleton Design Pattern
*
* Intent: Lets you ensure that a class has only one instance, while providing a
* global access point to this instance.
*/
/**
* The Singleton class defines the `GetInstance` method that serves as an
* alternative to constructor and lets clients access the same instance of this
* class over and over.
*/
class Singleton
{

/**
* The Singleton's constructor should always be private to prevent direct
* construction calls with the `new` operator.
*/

protected:
Singleton(const std::string value): value_(value)
{
}

static Singleton* singleton_;

std::string value_;

public:

/**
* Singletons should not be cloneable.
*/
Singleton(Singleton &other) = delete;
/**
* Singletons should not be assignable.
*/
void operator=(const Singleton &) = delete;
/**
* This is the static method that controls the access to the singleton
* instance. On the first run, it creates a singleton object and places it
* into the static field. On subsequent runs, it returns the client existing
* object stored in the static field.
*/

static Singleton *GetInstance(const std::string& value);
/**
* Finally, any singleton should define some business logic, which can be
* executed on its instance.
*/
void SomeBusinessLogic()
{
// ...
}

std::string value() const{
return value_;
}
};

Singleton* Singleton::singleton_= nullptr;;

/**
* Static methods should be defined outside the class.
*/
Singleton *Singleton::GetInstance(const std::string& value)
{
/**
* This is a safer way to create an instance. instance = new Singleton is
* dangeruous in case two instance threads wants to access at the same time
*/
if(singleton_==nullptr){
singleton_ = new Singleton(value);
}
return singleton_;
}

void ThreadFoo(){
// Following code emulates slow initialization.
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Singleton* singleton = Singleton::GetInstance("FOO");
std::cout << singleton->value() << "\n";
}

void ThreadBar(){
// Following code emulates slow initialization.
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Singleton* singleton = Singleton::GetInstance("BAR");
std::cout << singleton->value() << "\n";
}


int main()
{
std::cout <<"If you see the same value, then singleton was reused (yay!\n" <<
"If you see different values, then 2 singletons were created (booo!!)\n\n" <<
"RESULT:\n";
std::thread t1(ThreadFoo);
std::thread t2(ThreadBar);
t1.join();
t2.join();

return 0;
}
If you see the same value, then singleton was reused (yay!
If you see different values, then 2 singletons were created (booo!!)

RESULT:
BAR
FOO
  • Thread Safe
/**
* Have in mind it is an ilustrative trivial example, in real world
* you may have in mind some more possible issues.
*/

#include <iostream>
#include <mutex>
#include <thread>

/**
* Singleton Design Pattern
*
* Intent: Lets you ensure that a class has only one instance, while providing a
* global access point to this instance.
*/
/**
* The Singleton class defines the `GetInstance` method that serves as an
* alternative to constructor and lets clients access the same instance of this
* class over and over.
*/
class Singleton
{

/**
* The Singleton's constructor/destructor should always be private to
* prevent direct construction/desctruction calls with the `new`/`delete`
* operator.
*/
private:
static Singleton * pinstance_;
static std::mutex mutex_;

protected:
Singleton(const std::string value): value_(value)
{
}
~Singleton() {}
std::string value_;

public:
/**
* Singletons should not be cloneable.
*/
Singleton(Singleton &other) = delete;
/**
* Singletons should not be assignable.
*/
void operator=(const Singleton &) = delete;
/**
* This is the static method that controls the access to the singleton
* instance. On the first run, it creates a singleton object and places it
* into the static field. On subsequent runs, it returns the client existing
* object stored in the static field.
*/

static Singleton *GetInstance(const std::string& value);
/**
* Finally, any singleton should define some business logic, which can be
* executed on its instance.
*/
void SomeBusinessLogic()
{
// ...
}

std::string value() const{
return value_;
}
};

/**
* Static methods should be defined outside the class.
*/

Singleton* Singleton::pinstance_{nullptr};
std::mutex Singleton::mutex_;

/**
* The first time we call GetInstance we will lock the storage location
* and then we make sure again that the variable is null and then we
* set the value. RU:
*/
Singleton *Singleton::GetInstance(const std::string& value)
{
std::lock_guard<std::mutex> lock(mutex_);
if (pinstance_ == nullptr)
{
pinstance_ = new Singleton(value);
}
return pinstance_;
}

void ThreadFoo(){
// Following code emulates slow initialization.
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Singleton* singleton = Singleton::GetInstance("FOO");
std::cout << singleton->value() << "\n";
}

void ThreadBar(){
// Following code emulates slow initialization.
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Singleton* singleton = Singleton::GetInstance("BAR");
std::cout << singleton->value() << "\n";
}

int main()
{
std::cout <<"If you see the same value, then singleton was reused (yay!\n" <<
"If you see different values, then 2 singletons were created (booo!!)\n\n" <<
"RESULT:\n";
std::thread t1(ThreadFoo);
std::thread t2(ThreadBar);
t1.join();
t2.join();

return 0;
}
If you see the same value, then singleton was reused (yay!
If you see different values, then 2 singletons were created (booo!!)

RESULT:
FOO
FOO