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C++ Example

#include <iostream>
#include <string>

/**
* Bridge Design Pattern
*
* Intent: Lets you split a large class or a set of closely related classes into
* two separate hierarchies—abstraction and implementation—which can be
* developed independently of each other.
*
* A
* / \ A N
* Aa Ab ===> / \ / \
* / \ / \ Aa(N) Ab(N) 1 2
* Aa1 Aa2 Ab1 Ab2
*/

/**
* The Implementation defines the interface for all implementation classes. It
* doesn't have to match the Abstraction's interface. In fact, the two
* interfaces can be entirely different. Typically the Implementation interface
* provides only primitive operations, while the Abstraction defines higher-
* level operations based on those primitives.
*/

class Implementation {
public:
virtual ~Implementation() {}
virtual std::string OperationImplementation() const = 0;
};

/**
* Each Concrete Implementation corresponds to a specific platform and
* implements the Implementation interface using that platform's API.
*/
class ConcreteImplementationA : public Implementation {
public:
std::string OperationImplementation() const override {
return "ConcreteImplementationA: Here's the result on the platform A.\n";
}
};
class ConcreteImplementationB : public Implementation {
public:
std::string OperationImplementation() const override {
return "ConcreteImplementationB: Here's the result on the platform B.\n";
}
};

/**
* The Abstraction defines the interface for the "control" part of the two class
* hierarchies. It maintains a reference to an object of the Implementation
* hierarchy and delegates all of the real work to this object.
*/

class Abstraction {
/**
* @var Implementation
*/
protected:
Implementation* implementation_;

public:
Abstraction(Implementation* implementation) : implementation_(implementation) {
}

virtual ~Abstraction() {
}

virtual std::string Operation() const {
return "Abstraction: Base operation with:\n" +
this->implementation_->OperationImplementation();
}
};
/**
* You can extend the Abstraction without changing the Implementation classes.
*/
class ExtendedAbstraction : public Abstraction {
public:
ExtendedAbstraction(Implementation* implementation) : Abstraction(implementation) {
}
std::string Operation() const override {
return "ExtendedAbstraction: Extended operation with:\n" +
this->implementation_->OperationImplementation();
}
};

/**
* Except for the initialization phase, where an Abstraction object gets linked
* with a specific Implementation object, the client code should only depend on
* the Abstraction class. This way the client code can support any abstraction-
* implementation combination.
*/
void ClientCode(const Abstraction& abstraction) {
// ...
std::cout << abstraction.Operation();
// ...
}
/**
* The client code should be able to work with any pre-configured abstraction-
* implementation combination.
*/

int main() {
Implementation* implementation = new ConcreteImplementationA;
Abstraction* abstraction = new Abstraction(implementation);
ClientCode(*abstraction);
std::cout << std::endl;
delete implementation;
delete abstraction;

implementation = new ConcreteImplementationB;
abstraction = new ExtendedAbstraction(implementation);
ClientCode(*abstraction);

delete implementation;
delete abstraction;

return 0;
}
Abstraction: Base operation with:
ConcreteImplementationA: Here's the result on the platform A.

ExtendedAbstraction: Extended operation with:
ConcreteImplementationB: Here's the result on the platform B.