C# Example
/*
Single Responsibility Principle
- A good advice on how to build systems
- it specifies that any particular class should have just a single reason to change
- the whole point of this principle is that a typical class is responsible for 1 thing and has 1 reason to change
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
// this example violates the Single Responsibility Principle as the class has too many responsibilities
public class Journal {
private readonly List<string> entries = new List<string>();
private static int count = 0;
public int AddEntry(string text) {
entries.Add($"{++count}: {text}");
return count; // memento pattern
}
public void RemoveEntry(int index) {
entries.RemoveAt(index); // not a stable way of removing entries as once removed, indices of other elements become invalid
}
public override string ToString() {
return string.Join(Environment.NewLine, entries);
}
/*
// breaks single responsibility principle
public void Save(string filename) {
File.WriteAllText(filename, ToString());
}
public static Journal Load(string filename) {}
public void Load(Uri uri) {}
*/
}
// solution is to separate the persistence to a different class
public class Persistence {
public void SaveToFile(Journal j, string filename, bool overwrite = false) {
if (overwrite || !File.Exists(filename))
File.WriteAllText(filename, j.ToString());
}
}
public class Program {
public static void Main() {
var j = new Journal();
j.AddEntry("I cried today!");
j.AddEntry("I ate a bug2!");
Console.WriteLine(j);
var p = new Persistence();
var filename = @"./journal.txt"; // mac file format
p.SaveToFile(j, filename, true); // create and save file, overwrite if exist
Process.Start(filename); // open file
}
}