TypeScript Example
/**
* Template Method Design Pattern
*
* Intent: Defines the skeleton of an algorithm in the superclass but lets
* subclasses override specific steps of the algorithm without changing its
* structure.
*/
/**
* The Abstract Class defines a template method that contains a skeleton of some
* algorithm, composed of calls to (usually) abstract primitive operations.
*
* Concrete subclasses should implement these operations, but leave the template
* method itself intact.
*/
abstract class AbstractClass {
/**
* The template method defines the skeleton of an algorithm.
*/
public templateMethod(): void {
this.baseOperation1();
this.requiredOperations1();
this.baseOperation2();
this.hook1();
this.requiredOperation2();
this.baseOperation3();
this.hook2();
}
/**
* These operations already have implementations.
*/
protected baseOperation1(): void {
console.log("AbstractClass says: I am doing the bulk of the work");
}
protected baseOperation2(): void {
console.log(
"AbstractClass says: But I let subclasses override some operations"
);
}
protected baseOperation3(): void {
console.log(
"AbstractClass says: But I am doing the bulk of the work anyway"
);
}
/**
* These operations have to be implemented in subclasses.
*/
protected abstract requiredOperations1(): void;
protected abstract requiredOperation2(): void;
/**
* These are "hooks." Subclasses may override them, but it's not mandatory
* since the hooks already have default (but empty) implementation. Hooks
* provide additional extension points in some crucial places of the
* algorithm.
*/
protected hook1(): void {}
protected hook2(): void {}
}
/**
* Concrete classes have to implement all abstract operations of the base class.
* They can also override some operations with a default implementation.
*/
class ConcreteClass1 extends AbstractClass {
protected requiredOperations1(): void {
console.log("ConcreteClass1 says: Implemented Operation1");
}
protected requiredOperation2(): void {
console.log("ConcreteClass1 says: Implemented Operation2");
}
}
/**
* Usually, concrete classes override only a fraction of base class' operations.
*/
class ConcreteClass2 extends AbstractClass {
protected requiredOperations1(): void {
console.log("ConcreteClass2 says: Implemented Operation1");
}
protected requiredOperation2(): void {
console.log("ConcreteClass2 says: Implemented Operation2");
}
protected hook1(): void {
console.log("ConcreteClass2 says: Overridden Hook1");
}
}
/**
* The client code calls the template method to execute the algorithm. Client
* code does not have to know the concrete class of an object it works with, as
* long as it works with objects through the interface of their base class.
*/
function clientCode(abstractClass: AbstractClass) {
// ...
abstractClass.templateMethod();
// ...
}
console.log("Same client code can work with different subclasses:");
clientCode(new ConcreteClass1());
console.log("");
console.log("Same client code can work with different subclasses:");
clientCode(new ConcreteClass2());
Same client code can work with different subclasses:
AbstractClass says: I am doing the bulk of the work
ConcreteClass1 says: Implemented Operation1
AbstractClass says: But I let subclasses override some operations
ConcreteClass1 says: Implemented Operation2
AbstractClass says: But I am doing the bulk of the work anyway
Same client code can work with different subclasses:
AbstractClass says: I am doing the bulk of the work
ConcreteClass2 says: Implemented Operation1
AbstractClass says: But I let subclasses override some operations
ConcreteClass2 says: Overridden Hook1
ConcreteClass2 says: Implemented Operation2
AbstractClass says: But I am doing the bulk of the work anyway